Torchlight dev Runic Games shuttered

Isaac Cain
November 7, 2017

Runic was acquired by Perfect World in 2010, and is most famous for its excellent ARPG series Torchlight, which was seen as a true successor to the Diablo franchise-not coincidentally many of Blizzard North's veteran developers shifted to Runic to work on the game. Marsh Lefler - studio head at Runic - mentioned that "For those that love the Torchlight series, there will be some news coming", and went on to mention that at least for the immediate future, the multiplayer services and community features for the Torchlight series will keep running.

Beyond the talks with Microsoft, Baldree revealed that Runic Games was nearly merged with Turbine, where it would have accompanied the developer's Lord of the Rings Online with a "Hobbit-themed title". The first game was released in 2009, followed by a sequel released in 2012. OnlySP's Robin Brinkworth scored the game as a Credit in his review, saying that it is a "great game, bringing fun, challenging puzzles, tricky combat, and a attractive world into one effective package".

China-based publisher Perfect World Entertainment - which acquired a majority stake in Runic in May 2010 - told Polygon in a statement that it has chose to close the studio "as part of [Perfect World]'s continued strategy to focus on online games as a service". To our shock, at the end of the arduous process, they decided they'd rather have us make a Fable game for them. We can not thank everyone enough for their contributions in making enormous the outstanding experience it is today.

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The company also reduced the team size of Motiga, the studio behind recently-released MOBA-shooter huge.

This of course was referring to the impending closure of Runic Games. "Perfect World Entertainment stands committed to delivering the best massively multiplayer online gameplay experiences to our players". "Thanks to that support, we have had the chance to meet and work with the best people in the world", he said.

Perfect World Entertainment recently closed the Seattle office of Runic Games as part of the company's continued strategy to focus on online games as a service.

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