Oculus Go VR Unveiled for $200

Gwen Vasquez
October 13, 2017

During the recent Oculus Connect event, Facebook founder Mark Zuckerberg announced that he wants one billion people to use virtual reality.

Facebook the social media giant has now unveiled a new virtual reality headset with an aim to broaden the reach of VR to many in the market.

Oculus said it isn't just about being standalone or a low price that counts with the new Oculus Go as a lot of care has gone into the making of the headset as well. This VR headset is priced at $199 and will be available globally in early 2018. If not, it's back to the drawing board for more high-end VR products, he said-like the upcoming second-gen, standalone Oculus Rift, codenamed Santa Cruz. Oculus has used a new fabric for Go's facial interface which is "soft and breathable".

As revealed by Oculus, another positive aspect with the Oculus Go is its compatibility with standard Gear VR apps. According to the analyst that works with IDC, John Delaney, if this VR doesn't go "mass market at this price point", Facebook can conclude that "it never will". You can also wave goodbye to the annoying cables that anchor down the likes of the Rift, Vive and PlayStation VR as the Oculus Go is completely wireless. It is enabled of using all the applications that are available now for the Samsung, Oculus and Gear VR headset, which need a smartphone to work. The company claims it "dramatically improves visual clarity and reduces screen door effect", while also offering a wide field of view with reduced glare. Audio doesn't sound great and sliding your own headphones on top of the headset adds to the wires and discomfort. However, he expects that his company will, one day, be the one gets billions of people into VR.

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The report has now been confirmed to be true with the unveiling of the Oculus Go, which the company is describing as "the easiest way to jump into VR".

Facebook's VR headset uses an LCD panel instead of the OLED displays, which helps in lowering the motion blur.

The latter is something Facebook and Oculus have already been looking to fix, with Oculus Avatars having been introduced as a way of creating virtual versions of ourselves in VR and then using them to interact with friends and family.

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