No Man's Sky Atlas Rises update brings some significant changes

Gwen Vasquez
August 11, 2017

KitGuru Says: This update for No Man's Sky sounds huge but obviously, this studio has over promised and under delivered in the past so many will remain sceptical until the proof is shown.

For the full extensive patch notes, check out the long, long list on the No Man's Sky website.

New lore and interactions have been added too, fleshing out the truth behind the original mysteries including the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek and the meaning of 16.

The Galaxy Map has been overhauled to improve navigation and let you see the wealth, economy and conflict levels in each star system.

Highlighted in the recently discovered shots, the visual quality of planetary biomes has been improved and there are new plant types to discover.

First and foremost, Atlas Rises (Update 1.3) introduces a brand new central storyline to the game, which includes a new quest system, a new race of interdimensional beings and 30 hours of story content.

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Players can also visit the new Mission Agent in Space Stations to pick up unique and rewarding new tasks as new missions are constantly generated, and cater to all play styles (scanning, trading, combat and exploration). Players can build their standing with numerous NPC guilds and unlock more hard, more rewarding missions.

Ancient Portals will be activated by unlocking their language using mysterious glyphs and then use a specific combination of them to jump to a set planet. Apparently there are more upgrades to be equipped as well to improve it and reap even more rewards.

Atmospheric low flight assist now allows players to cruise above the terrain. The official description confirms the player count as well as voice over IP for the multiplayer but this has yet to be tested in the actual game.

"Visualised by unusual floating orbs, up to 16 players can see and communicate with one another, and explore the universe together", Hello Games explains on its website.

One of the biggest issues many had with No Man's Sky on release was the lack of multiplayer/co-op, particularly since we were told before release that players would be able to encounter each other in-game.

Other reports by LeisureTravelAid

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